What you noted about writers is also basically true for "inventors", product designers & builders, however in physical products, you do need to aim for quality, usability & safety to have that work accepted in the marketplace.
Love this post. Rejection can definitely mean a long and lonely creative journey, but it’s definitely better than not asking or creating at all. Thanks for articulating all of this.
What you noted about writers is also basically true for "inventors", product designers & builders, however in physical products, you do need to aim for quality, usability & safety to have that work accepted in the marketplace.
that's true - you could apply the quantity part to the creative process that precedes the final iteration in product form
Love this post. Rejection can definitely mean a long and lonely creative journey, but it’s definitely better than not asking or creating at all. Thanks for articulating all of this.
Lots of gems in these advice - each of them is a good reminder to be truer to ourselves and be braver!